We don’t just make games, we create genres.

Dominus, currently in early Alpha, is the first 4X turn-based game designed for fast mobile multiplayer mayhem. Simple to learn, but with unique and satisfying tactical gameplay. Our revolutionary simultaneous-turn system eliminates the waiting for other players to end their turn while adding many layers of tactical intrigue. Players take their turns at the same time, then watch as all the players’ actions unfold in a dramatic action sequence. Think of it as an effective combination of poker, chess and chequers set in a mad tribal world.

 
 
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Shadow Boxing is an equivalent of Guitar Hero or Dance Dance Revolution for Boxing/MMA. Imagine being able to play back, punch for punch, the sequence of Ali's moves that KO'ed Foreman in the Rumble in the Jungle set to a pumping track, on mobile and in VR/AR, while getting feedback about your accuracy, force and timing. Think of it as Beat Saber for Boxing on mobile.

Andrey Trukhachev   Andrey concentrates on turning grand ideas and abstracts into working entities. His experience in mobile game production, combined with a master's degree in information technology and expertise in several IT fields, helps him to clearly see the big picture in detail and from different angles. Before co-founding DC1ab, Andrey worked on many games and mobile application products with companies such as King, Creative Mobile, Zeptolab, Chilingo/Electronic Arts and others.

Andrey Trukhachev

Andrey concentrates on turning grand ideas and abstracts into working entities. His experience in mobile game production, combined with a master's degree in information technology and expertise in several IT fields, helps him to clearly see the big picture in detail and from different angles. Before co-founding DC1ab, Andrey worked on many games and mobile application products with companies such as King, Creative Mobile, Zeptolab, Chilingo/Electronic Arts and others.

Andrej Scelkun   Master of visual design, cg generalist, digital tools guru. Has more than 10 years of experience in gamedev, worked with a variety of tasks, styles and techniques – 2D and 3D, still and motion, pc and mobile. Can solve a wide range of problems across multiple disciplines.

Andrej Scelkun

Master of visual design, cg generalist, digital tools guru. Has more than 10 years of experience in gamedev, worked with a variety of tasks, styles and techniques – 2D and 3D, still and motion, pc and mobile. Can solve a wide range of problems across multiple disciplines.

Dmitry Dolgov   Coming from a background in applied mathematics, Dmitry has been in game development from 2008. Since 2014, he has lead a crack team of developers working on a wide array of different games and applications projects. Has expertise in c, c++, qt, Java, kotlin and obj-c. Also a huge fan of strategy games.

Dmitry Dolgov

Coming from a background in applied mathematics, Dmitry has been in game development from 2008. Since 2014, he has lead a crack team of developers working on a wide array of different games and applications projects. Has expertise in c, c++, qt, Java, kotlin and obj-c. Also a huge fan of strategy games.

 
Edward le Conte   Ed focuses on gameplay and story/setting design. Since he could talk, he has been obsessively creating games and imaginary worlds, later transitioning into Philosophy at Durham University and moving into the education industry in China. Before co-founding DC1ab he started an educational software start-up in Chengdu which continues its existence in the hands of his capable wife. Tactics, Strategy, Fantasy and Sci-Fi are his flavours of choice.

Edward le Conte

Ed focuses on gameplay and story/setting design. Since he could talk, he has been obsessively creating games and imaginary worlds, later transitioning into Philosophy at Durham University and moving into the education industry in China. Before co-founding DC1ab he started an educational software start-up in Chengdu which continues its existence in the hands of his capable wife. Tactics, Strategy, Fantasy and Sci-Fi are his flavours of choice.

Eugene Konash   Eugene co-founded DC1ab after successfully publishing a couple of midcore games and developing a casual hit - Goal Hero - with Andrey. He launched Lords Mobile on iOS as IGG’s Director of Marketing, as well as King’s Empire and Galaxy Legend for Tap4Fun (China). While at Bluestacks, he started and ran the Publishing division into seven figure profitability within six months. Prior to gaming Eugene worked in banking, ran a café, did some travel writing and still is the voice of Tibetan Airlines.

Eugene Konash

Eugene co-founded DC1ab after successfully publishing a couple of midcore games and developing a casual hit - Goal Hero - with Andrey. He launched Lords Mobile on iOS as IGG’s Director of Marketing, as well as King’s Empire and Galaxy Legend for Tap4Fun (China). While at Bluestacks, he started and ran the Publishing division into seven figure profitability within six months. Prior to gaming Eugene worked in banking, ran a café, did some travel writing and still is the voice of Tibetan Airlines.

Eugeny Ilyin   As a C# evangelist and founder of the Saratov’s mcp (*net) club, Eugeny has been in game development since 2012. Even holding a degree of applied informatics in economics could not stop him from pursuing his childhood dream- game development. A lover of isometric rpgs and classics like GTA and Half-life, he sometimes also loves to drive away from reality in his American truck simulator.

Eugeny Ilyin

As a C# evangelist and founder of the Saratov’s mcp (*net) club, Eugeny has been in game development since 2012. Even holding a degree of applied informatics in economics could not stop him from pursuing his childhood dream- game development. A lover of isometric rpgs and classics like GTA and Half-life, he sometimes also loves to drive away from reality in his American truck simulator.

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