Andrej ScelkunMaster of visual design, cg generalist, digital tools guru. Has more than 10 years of experience in gamedev, worked with a variety of tasks, styles and techniques – 2D and 3D, still and motion, pc and mobile. Can solve a wide range of …

Andrej Scelkun

Master of visual design, cg generalist, digital tools guru. Has more than 10 years of experience in gamedev, worked with a variety of tasks, styles and techniques – 2D and 3D, still and motion, pc and mobile. Can solve a wide range of problems across multiple disciplines.

Andrey TrukhachevAndrey concentrates on turning grand ideas and abstracts into working entities. His experience in mobile game production, combined with a master's degree in information technology and expertise in several IT fields, helps him to cle…

Andrey Trukhachev

Andrey concentrates on turning grand ideas and abstracts into working entities. His experience in mobile game production, combined with a master's degree in information technology and expertise in several IT fields, helps him to clearly see the big picture in detail and from different angles. Before co-founding DC1ab, Andrey worked on many games and mobile application products with companies such as King, Creative Mobile, Zeptolab, Chilingo/Electronic Arts and others.

Dmitry DolgovComing from a background in applied mathematics, Dmitry has been in game development from 2008. Since 2014, he has lead a crack team of developers working on a wide array of different games and applications projects. Has expertise in c, c++, qt, Java, kotlin and obj-c. Also a huge fan of strategy games.

Dmitry Dolgov

Coming from a background in applied mathematics, Dmitry has been in game development from 2008. Since 2014, he has lead a crack team of developers working on a wide array of different games and applications projects. Has expertise in c, c++, qt, Java, kotlin and obj-c. Also a huge fan of strategy games.

Edward le ConteEd focuses on gameplay and story/setting design. Since he could talk, he has been obsessively creating games and imaginary worlds, later transitioning into Philosophy at Durham University and moving into the education industry in China. Before co-founding DC1ab he started an educational software start-up in Chengdu which continues its existence in the hands of his capable wife. Tactics, Strategy, Fantasy and Sci-Fi are his flavours of choice.

Edward le Conte

Ed focuses on gameplay and story/setting design. Since he could talk, he has been obsessively creating games and imaginary worlds, later transitioning into Philosophy at Durham University and moving into the education industry in China. Before co-founding DC1ab he started an educational software start-up in Chengdu which continues its existence in the hands of his capable wife. Tactics, Strategy, Fantasy and Sci-Fi are his flavours of choice.

 
Eugene KonashEugene co-founded DC1ab after successfully publishing a couple of midcore games and developing a casual hit - Goal Hero - with Andrey. He launched Lords Mobile on iOS as IGG’s Director of Marketing, as well as King’s Empire and Galaxy Legend for Tap4Fun (China). While at Bluestacks, he started and ran the Publishing division into seven figure profitability within six months. Prior to gaming Eugene worked in banking, ran a café, did some travel writing and still is the voice of Tibetan Airlines.

Eugene Konash

Eugene co-founded DC1ab after successfully publishing a couple of midcore games and developing a casual hit - Goal Hero - with Andrey. He launched Lords Mobile on iOS as IGG’s Director of Marketing, as well as King’s Empire and Galaxy Legend for Tap4Fun (China). While at Bluestacks, he started and ran the Publishing division into seven figure profitability within six months. Prior to gaming Eugene worked in banking, ran a café, did some travel writing and still is the voice of Tibetan Airlines.

Maria Bargueva Maria makes sure that the visible and creative part of game promotion is on point. Her experience in the gaming world started in 2019 with an e-sport organization where she led the marketing department. Managing Twitch streams, social media content and relationships with sponsors. Maria also is a hardcore gamer, she has about 10k hours in e-sport multiplayer games such as Dota 2 and CS:GO.

Maria Bargueva 

Maria makes sure that the visible and creative part of game promotion is on point. Her experience in the gaming world started in 2019 with an e-sport organization where she led the marketing department. Managing Twitch streams, social media content and relationships with sponsors. Maria also is a hardcore gamer, she has about 10k hours in e-sport multiplayer games such as Dota 2 and CS:GO.


Kadriya Amirova  Main QA Engineer at dc1ab. Can professionally find bugs and resolve issues. Has been overseeing quality in apps and games since 2019. Loves both casual match 3 games and hardcore classics like CIV.

Kadriya Amirova

Main QA Engineer at dc1ab. Can professionally find bugs and resolve issues. Has been overseeing quality in apps and games since 2019. Loves both casual match 3 games and hardcore classics like CIV.

Evgeny FilimonovEvgeny is a mathematician with a passion for programming. He started making flash applications in 2013, moving to mobile development in 2015 and in less than a year completely drifted to game dev in unity and cocos2dx. Fluent in java, C#, c++, js. Big fan of MMo/RPGs.

Evgeny Filimonov

Evgeny is a mathematician with a passion for programming. He started making flash applications in 2013, moving to mobile development in 2015 and in less than a year completely drifted to game dev in unity and cocos2dx. Fluent in java, C#, c++, js. Big fan of MMo/RPGs.

Eugeny IlyinAs a C# evangelist and founder of the Saratov’s mcp (*net) club, Eugeny has been in game development since 2012. Even holding a degree of applied informatics in economics could not stop him from pursuing his childhood dream- game development. A lover of isometric rpgs and classics like GTA and Half-life, he sometimes also loves to drive away from reality in his American truck simulator.

Eugeny Ilyin

As a C# evangelist and founder of the Saratov’s mcp (*net) club, Eugeny has been in game development since 2012. Even holding a degree of applied informatics in economics could not stop him from pursuing his childhood dream- game development. A lover of isometric rpgs and classics like GTA and Half-life, he sometimes also loves to drive away from reality in his American truck simulator.

Pavel Oraev (Advisor)Pavel has been designing games and monetization models for 10+ years for companies such as AIGRIND, KATAURI, AMT and others. He loves deconstructing games using Excel + Machinations. Plays Battle Legion + Satisfactory.

Pavel Oraev (Advisor)

Pavel has been designing games and monetization models for 10+ years for companies such as AIGRIND, KATAURI, AMT and others. He loves deconstructing games using Excel + Machinations. Plays Battle Legion + Satisfactory.


Sergi Soler (Advisor)Sergi is a Product Manager at Socialpoint specialised in game economies and monetisation, currently working in the new games stream of the company. Besides that, Sergi is an economist and holds an MSc in Economics from the KU. He loves data analysis, economic modelling, analysing games in spreadsheets, game jams and plays strategy and rpg games.

Sergi Soler (Advisor)

Sergi is a Product Manager at Socialpoint specialised in game economies and monetisation, currently working in the new games stream of the company. Besides that, Sergi is an economist and holds an MSc in Economics from the KU. He loves data analysis, economic modelling, analysing games in spreadsheets, game jams and plays strategy and rpg games.